
- Level: Beginner
- Duration: 04h 49m
- Release date: 2021-03-24
- Author: George Maestri
- Provider: Lynda
Maya 2022 Essential Training
Learn to create high-quality 3D models and animations in Maya 2022. This course covers the core Maya skillsâmodeling, texturing, rendering, and animationâin a real-world project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfacesâadding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools.
- Introduction03m 09s
- Create high-quality 3D models and animations with Maya00m 42s
- Maya system requirements00m 33s
- Make the most of the exercise files00m 30s
- Enable Arnold rendering01m 24s
- 1. The Maya Interface20m 38s
- Overview of the Maya interface04m 22s
- Work with files and Maya projects02m 13s
- Navigation in Maya01m 27s
- Configure viewports04m 57s
- Use the Hotbox and Marking menus03m 20s
- Customize preferences02m 46s
- Use Maya Workspaces01m 33s
- 2. Select and Manipulate Objects26m 13s
- Select objects03m 41s
- Use the Move tool03m 31s
- Rotate and scale02m 36s
- Manipulate pivots03m 12s
- Duplicate objects02m 16s
- Understanding the Channel Box02m 55s
- Work with the Attribute editor02m 45s
- Reset and freeze transformations02m 48s
- Snapping objects02m 29s
- 3. Organize Maya Scenes24m 34s
- Work with the Outliner04m 33s
- Create hierarchies02m 17s
- Group objects02m 31s
- Understanding the Hypergraph03m 20s
- Create layers03m 38s
- Hide and show objects02m 24s
- Work with selection masks02m
- Create Sets in the Outliner03m 51s
- 4. Create Polygonal Models19m 48s
- Create polygonal objects03m 58s
- Extend polygonal objects03m 08s
- Select polygonal components03m 26s
- Use Soft Select and Symmetry03m 47s
- Use Brush tools to sculpt meshes03m 25s
- Use the Modeling Toolkit02m 04s
- 5. Modeling Polygonal Meshes35m 22s
- Set up reference06m 05s
- Modeling against reference05m 15s
- Use the Extrude tools05m 40s
- Work with edge loops02m 49s
- Combine and separate05m 11s
- Welding components02m 26s
- Mirror and merge components02m 15s
- Use Polygon Bridge03m 30s
- Use the Bevel tools02m 11s
- 6. Additional Modeling Techniques17m 30s
- Understanding Quad Draw04m 10s
- Smoothing surfaces02m 22s
- Work with subdivision surfaces02m 28s
- Add creases to smooth surfaces02m 01s
- Boolean tools03m 13s
- Manage object history03m 16s
- 7. Work with Curves15m 01s
- Basics of NURBS curves04m 28s
- Create curves04m 22s
- Modify curves03m 48s
- Extrude along a path02m 23s
- 8. Create Materials31m 15s
- Overview of Maya rendering01m 57s
- Understanding the basic shader types06m
- Work with Arnold materials03m 49s
- Opacity and refraction in Arnold02m 19s
- Create and apply maps03m 40s
- Using bitmaps as texture04m 39s
- Work with the Hypershade window04m 52s
- Create materials in Hypershade03m 59s
- 9. Apply Materials and Textures20m 46s
- Apply multiple materials to objects03m 14s
- UV mapping polygonal objects04m 54s
- Understanding the UV Editor04m 29s
- UV mapping complex objects05m 09s
- Maintain UV scale03m
- 10. Render in Arnold35m 55s
- Render settings04m 07s
- Basic Maya lights for Arnold05m 01s
- Maya point lights02m 02s
- Use Arnold area lights03m 43s
- Use objects as lights02m 30s
- Image-based lighting and skydomes04m 04s
- Add cameras04m 46s
- Add depth of field in Arnold03m 13s
- Create motion blur in Arnold03m 49s
- Render view and final output02m 40s
- 11. Animate in Maya38m 46s
- Understanding the animation interface05m 34s
- Animate objects using Set Key04m 14s
- Modify keys on the Timeline02m 17s
- Modify keys in the Graph Editor02m 12s
- Modify keys in the Dope Sheet04m 27s
- Work with the Time Editor04m 05s
- Animate objects along spline paths05m
- Create animation cycles04m 54s
- Visualize animation03m 40s
- Animation playback using Playblast02m 23s
- Conclusion00m 18s
- Next steps00m 18s
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