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- Level: Beginner
- Duration: 05h 43m
- Release date: 2021-02-26
- Author: Brian Bradley
- Provider: Lynda
V-Ray 5 for 3ds Max Essential Training
Description
Content
Get up and running with the V-Ray 5 rendering engine inside 3ds Max. In this course, instructor Brian Bradley shows how to extend the range of 3ds Max using the many state-of-the-art tools and features found in this, the fifth version of the powerful rendering solution. Brian kicks off the course by covering several new tools included in V-Ray 5, including the Lighting Analysis tool and the Viewport IPR. He then dives into critical V-Ray concepts, including materials, image sampling, maps, and lighting, as well as how to create in-camera effects such as depth of field and motion blur. Brian also shows how to easily add lifelike effects to your 3D models using FX tools such as VRayFur.
- Introduction09m 44s
- Rendering with V-Ray 501m 05s
- Software versions and exercise files02m 13s
- Working with 3ds Max projects03m 11s
- Fixing asset linking problems01m 17s
- Gamma and unit settings01m 58s
- 1. New and Updated: V-Ray 5 Highlights01h 04m 14s
- New Frame Buffer overview04m 11s
- Light mixing: Part 103m 56s
- Light mixing: Part 207m 25s
- Color correction and layered compositing03m 54s
- Using the History tool04m 49s
- Interactive lens effects02m 18s
- Asset Browser and Material Library07m 20s
- Material presets and previews03m 57s
- Coat and sheen layers05m 06s
- UVWRandomizer map04m 31s
- Light Path Expressions workflow06m 13s
- ACES primer04m 34s
- Native ACEScg support06m
- 2. V-Ray in 3ds Max Primer20m 49s
- V-Ray workflow options03m 33s
- V-Ray in the 3ds Max UI08m
- The V-Ray Toolbar03m 22s
- Outputting images05m 54s
- 3. Lighting Scenes with V-Ray51m 14s
- Overview of V-Ray lighting tools03m 07s
- Understanding GI in V-Ray07m 23s
- GI engine: Brute Force03m 10s
- GI engine: IM and LC05m 36s
- Working with Plane and Disc lights04m 39s
- The V-Ray Sun and Sky06m 03s
- IES light04m 59s
- Dome04m 10s
- Mesh light05m 29s
- The V-Ray Light material02m 52s
- The GI environment control03m 46s
- 4. Working with V-Ray Materials51m 10s
- Introduction to materials in V-Ray03m 51s
- The V-Ray material04m 47s
- Metal and rough workflow in V-Ray05m 25s
- The alSurface material04m 41s
- Car Paint version 203m 30s
- The Hair material04m 37s
- The Override material05m 18s
- The VRmat material04m 38s
- The SSS2 material: Part 105m 46s
- The SSS2 material: Part 203m 50s
- MDL materials04m 47s
- 5. Utilizing V-Ray Map Types39m 45s
- VRmat02m 59s
- The V-Ray Bitmap (formerly V-Ray HDRI)06m 04s
- V-Ray Dirt05m 17s
- V-Ray Triplanar texture05m 39s
- V-Ray Multi Sub texture04m 13s
- V-Ray normal map04m 34s
- Edges texture04m 06s
- Color map02m 47s
- Curvature04m 06s
- 6. V-Ray Quality-Control Tools36m 53s
- Image sampling03m 33s
- Using the progressive sampling engine03m 21s
- Working with bucket sampling04m 23s
- The sampling rate element04m 16s
- Using the Denoiser03m 22s
- Fixing super bright sampling problems03m
- Resumable rendering05m 22s
- V-Ray IPR modes: Part 105m 43s
- V-Ray IPR modes: Part 203m 53s
- 7. V-Ray Physical Camera Model41m 17s
- Physical Camera setup04m 26s
- Physical Camera controls05m
- Point and shoot controls05m 19s
- Creating a motion blur effect03m 45s
- Depth of field04m 36s
- Controlling exposure04m 38s
- Using exposure values in V-Ray04m 22s
- Perspective correction03m 49s
- Rendering panoramas05m 22s
- 8. Useful Extras27m 22s
- V-Ray Fur04m 54s
- Caustics04m 26s
- Lighting analysis03m 33s
- Drag and drop assets01m 39s
- Proxies04m 05s
- Instancer03m 51s
- Aerial Perspective effect04m 54s
- Conclusion01m 25s
- Next steps01m 25s
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